Week 17

This week you get some nice pictures!
This is from our first office (Jonatan, Alex & Simon):


But we changed out little room with a smaller group, so now we have a room that we think was a conference room...



Top: Mikael, a happy programmer, Simon and Alex, the jacks-of-all-trades
Second from top: Esteban, lead designer who hates the camera and Jonatan, beeing "smexy" as he would say
Third from top: Ruben, our artist
and last, there's me, Nina, the producer!
We share our office with another group (who also shares two of our members). Their artist did an illustration of what our games would look like together:


This week:
The programmers changed direction, so Thommy is now working on our menu and Mikael is doing the powers that Thommy did before. Simon has been promoted to junior programmer and he managed to get our pictures into the game! We celebrated with a picture.

The particle effects program, milkshake, broke down this week, so Alex and I got Jonatan to teach us the animation program. Jonatan continued animating the book-menu and rigged the general. Alex animated three civilians (they are going to run around on the screen).

Esteban held a presentation for Troels and Gorm, one of the co-founders of Nordic Game. None of them had anything to comment on our design, which we take as a good sign!



Ruben finished drawing a well and a water tower and he is now working on a gate. He was unfortunately was sick the most part of this week. I did some polishing on the NG logo and did the paper-frame for the game. Esteban decided to redo the design on the menu,
Here's a mock-up made by Esteban:

Week 16

This week
Ruben finished drawing different civilian characters, Alex cleaned them and Simon found sounds for them. Ruben started working on some of the interactive objects, more exactly a water tower that the players can tip over.
Jonatan finished the animations for the stone character and started on the wood-character.
The programmers continued working on the powers for the characters, the menu and we now have enemies spawning and attacking.
Esteban and I made a powerpoint and he held a presentation for Troels, who is responsible for our course. Like before, we didn't get much criticism on our game, more on how to present it. Both Ruben and I were sick this week and Esteban was away, so a lot of work time was lost while waiting for answers from others.

New office!

So,we just got our new office today and even if the wireless died today, we are happy to have our own space.
Here are some animations that Jonathan just finished:Stone_player Idle AnimationStone_player Attack1 AnimationRuben got an OK from Esteban, and here's the general. He doesn't actually fight himself, he just comes in, point at the players and send in his armies.

Our lead programmer is back! He added two enemies to the game today, hopefully we'll have a test-ready game at the end of the month. We are behind on schedule on the programming side, but they are confident.
Jonathan and I are working hard on trying to animate and make the menu look nice. It will be animated in 3D and have some finishing touches in 2D. Here's a test render:

And as a final, here's a fake screen shot from the game: