This week we have an official first playable! Here'a a screenshot:

This is the version we displayed for our mentors.
Our programmers put in two players, some of the powers and some enemies. For next wednesday, we should have all the powers and combinations, and a win/lose condition.
This week:
Like mentioned, the programmers made our first playable. They all have their powers and some of them can be combined. Simon made spritesheets for animations and added them too.
Ruben and I cleaned and resized some images for our booth (for GGA). He continued working on the background for the city-part of the level, while I did concepts for powers and the teaser.
Alex and I tiled the painting that Ruben did so we can start building the level.
Jonatan animated one of the main characters, so he's almost done. Ruben remade two of our enemies, so their animations have to be remade.
Esteban is working on a picture that will be on the main menu and on our posters. He held two presentations this week, one where we showed our first playable for our mentor, Troels, and one where we discussed balancing and the powers of the characters with Gorm.
For now, the players will have two powers each that can be combined, and "hold down for a more powerful power" will have to wait, since the balance of the game is the most important thing right now.
Update on the other group:

This week you get some nice pictures!
This is from our first office (Jonatan, Alex & Simon):

But we changed out little room with a smaller group, so now we have a room that we think was a conference room...




Top: Mikael, a happy programmer, Simon and Alex, the jacks-of-all-trades
Second from top: Esteban, lead designer who hates the camera and Jonatan, beeing "smexy" as he would say
Third from top: Ruben, our artist
and last, there's me, Nina, the producer!
We share our office with another group (who also shares two of our members). Their artist did an illustration of what our games would look like together:


This week:
The programmers changed direction, so Thommy is now working on our menu and Mikael is doing the powers that Thommy did before. Simon has been promoted to junior programmer and he managed to get our pictures into the game! We celebrated with a picture.
The particle effects program, milkshake, broke down this week, so Alex and I got Jonatan to teach us the animation program. Jonatan continued animating the book-menu and rigged the general. Alex animated three civilians (they are going to run around on the screen).
Esteban held a presentation for Troels and Gorm, one of the co-founders of Nordic Game. None of them had anything to comment on our design, which we take as a good sign!

Ruben finished drawing a well and a water tower and he is now working on a gate. He was unfortunately was sick the most part of this week. I did some polishing on the NG logo and did the paper-frame for the game. Esteban decided to redo the design on the menu,
Here's a mock-up made by Esteban:

This week
Ruben finished drawing different civilian characters, Alex cleaned them and Simon found sounds for them. Ruben started working on some of the interactive objects, more exactly a water tower that the players can tip over.
Jonatan finished the animations for the stone character and started on the wood-character.
The programmers continued working on the powers for the characters, the menu and we now have enemies spawning and attacking.
Esteban and I made a powerpoint and he held a presentation for Troels, who is responsible for our course. Like before, we didn't get much criticism on our game, more on how to present it. Both Ruben and I were sick this week and Esteban was away, so a lot of work time was lost while waiting for answers from others.